Rules
Rules are there to be followed!
BBs & Ammo Rules
Only bio-degradable BBs are allowed.
Non-bio BBs are strictly prohibited.
Loading Magazines / Clips / Boxmags
● Do NOT spill BBs on the ground.
● Always load over a surface or container that can catch dropped BBs.
Clean Bases & Outposts
● No BBs are to be left on the ground.
● Pick up everything you drop before leaving.
Reloading Rules
You may only reload:
● At your spawn point
● Inside your base
● Inside an outpost Reloading anywhere else is not allowed.
Rules – Weapons in general.
● Weapons must function as the model they represent.
● Modifications that change the weapon role are not allowed.
● Example: An MP5 with a box mag and glued-on pods does NOT count as a
support weapon.
● DMRs are strictly prohibited.
● Rate of Fire (RoF) limit: 20 BBs per second.
Faction Limits
● There are restrictions on the number of support and sniper weapons per faction.
Rule Enforcement
● Attempts to cheat, meta, or exploit rules will result in penalties, including staying in your off-base.
Assault Rifles & Pistols Rules
General Guidelines
● Rifles and pistols are allowed as long as they comply with the FPS table limits.
● Prohibited magazine types:
○ Box mags
○ Any oversized or unconventional magazines (”elephant-ballsack-magasins”)
Rule Enforcement
● Attempts to bypass, cheat, or exploit rules will result in:
○ A warning or
○ Removal from the game area with no re-entry.
Support Weapons Rules (LMG / HMG)
Faction Limits
● There are restrictions on the number of support weapons per faction.
Gameplay Conduct
● Players using support weapons must play responsibly and not overshoot
targets.
● Players unable to handle the role will be required to put the gun away and
switch to assault.
Firing Rules
● Support weapons are the only weapons allowed to shoot full auto.
● Maintain a minimum safety distance of 20 metres, regardless of Joule or
FPS.
Ammo Rules
● Only one (1) boxmag loaded at a time.
● For refills or reloads, follow the BB/Ammo rules outlined above.
Tracer BBs, Tracer Units & Laser
Rules
Tracer BBs & Units
● Night mission participation requires a functional tracer unit and tracer
BBs.
● BB color is unrestricted; any color is allowed.
Laser Devices
● Lasers must be checked and approved by the crew during check-in to
ensure legality.
Hits, Bleed Time & Medic Rules
When Hit
● Call out HIT! and make your dead-rag fully visible.
● You may stand, sit, or lie down. Move only if necessary for safety.
● Dead-rag must remain visible at all times.
● Mandatory 10-minute bleed time applies. If no medic assists within this
time, go to spawn.
● All players may heal each other.
Healing
● Healing time is 2 minutes, strictly timed. No shortcuts.
● Interruption of healing results in death; patient goes to spawn.
● Must use a bandaid; if none, healing cannot occur. Place bandaid on an
arm.
Additional Rules
● If hit a second time, bleed time is not required unless carrying a mission
item.
● Wounded players cannot move on their own. Any relocation for safety must
be done by carrying or dragging.
● Players in bleed time or dead-man-walking mode do not give away
information.
Sniper Weapons Rules
Faction Limits
● There are restrictions on the number of sniper weapons per faction.
Gameplay Conduct
● Snipers must play responsibly:
○ Avoid unnecessary headshots.
○ Avoid risky shots.
● Maintain a safe distance at all times.
● Players unable to handle this role will be required to put the gun away and
switch to assault.
Firing Rules
● A sniper may not fire a subsequent shot until the first BB has landed.
Uniforms, Ghillies & Add-on Camo
Rules
Uniforms
● No uniforms with inappropriate or attention-drawing markings.
● Common sense applies; We think you don’t need an explanation.
Ghillies & Camo
● Full ghillie suits are only allowed for snipers.
● Other add-on camo must comply with general gameplay and safety rules.
Spawn Rules
When to Spawn
● Go to spawn when you have bled out or died.
Spawn Locations
● Outpost: Only if your team controls the position. And more to specified
later.
● Base: Only if not under attack.
● Homewards: Move 300m towards your base and sit down.
Spawn Protocol
● Spawn time: 20 minutes.
● If your spawn location becomes part of a battle zone, leave and find a new
spawn location.
● Do not attack enemy players passing by or near your spawn location.
Engage in another mission or battle instead.
Grenade Rules
General Restrictions
● No pyrotechnics are allowed under any circumstances.
● CO₂ grenades louder than 80 decibels are prohibited.
Allowed Grenades
● Grenades that make simple sounds like FSZZSSSZSZT! or POP! to spread
BBs are allowed.
● If you are unsure about your grenade, leave it at home.
Reloading / Re-Arming
● Grenades may only be reloaded or re-armed under the same rules as
loading clips and mags.
Shield Rules
Usage
● Only commanders may use shields when defending the base or protecting
ongoing healings.
Durability & Respawn
● A shield is considered destroyed after ~200 hits.
● Destroyed shields require 30 minutes to respawn (repair) before being used
again.
Vehicle Rules
Registration & Approval
● All vehicles must be registered and approved before being used in the
game.
● Registration must include current pictures of the vehicle. Half-finished
projects or fantasy sketches will not be approved.
● Example: A green-painted Volvo 240 with a camo net on the roof will not
be approved.
● Vehicles must be military-inspired or military-styled.
Requirements for Approved Vehicles
● Must be able to mount and operate a hit-detection system that allows the
vehicle to be disabled.
● Must have a visible team flag, minimum 50×50 cm, clearly visible from all
angles above ground.
● The flag must not cover or block the hit-detection system.
Mandatory Briefing
● Drivers must attend a mandatory rules briefing for vehicle use.
● Missing the briefing = no driving allowed.
● If multiple drivers are assigned to a vehicle, all must attend.
Hit-Detection System
● Tampering is forbidden. If discovered, the vehicle is immediately removed
from the game and the group receives a strict warning.
Vehicle Repairs
● A destroyed vehicle can be repaired on-site: one player acts as a mechanic
and must stand with both hands on the hood for 30 minutes.
● Alternatively: move the vehicle back to your own base = 10 minutes repair
time.
● After the correct time, the hit-detection system may be reset, and the
vehicle re-entered into play.
● Timing must be accurate with a watch or timer. Incorrect timing = strict
warning.
Driving Rules
● Maximum speed: 30 km/h.
● Vehicle must display a visible flag to show it is active in the game.
● Destroyed vehicles must display a large, visible hit cloth / dead rag on the
flag.
● Destroyed vehicles may not transport active players. If players ride in a
destroyed vehicle, they are also considered destroyed and must respawn.
Players in Vehicles
● Players in or on vehicles are only eliminated if hit by BBs.
● No “Hollywood-style explosions” – a destroyed vehicle does not
automatically kill passengers.
● Destroyed vehicles are considered dead cover in ongoing battles.
Grenades Against Vehicles
● Allowed to be used against personnel inside vehicles.
● Standard grenade rules still apply (no pyrotechnics, decibel limits).
Windows & Doors
● Choose at the start of travel if windows are up or down. They may not be
adjusted during travel to create firing positions.
● Any player may open doors of a stationary vehicle.
● Players inside may lock doors or hold them shut.
● Attempts to open doors must be done with normal force only – no violent
pulling, breaking, or actions that could cause injury or damage.
Roads & Terrain
● Roads may not be blocked or interfered with to stop vehicles.
● Vehicles may only drive on roads and designated playable areas.
● Driving in forests or rough terrain is forbidden.
● A destroyed vehicle may be moved to the side of the road to allow passage if required.
2020 Airsoft Table

